branchwiseguys/main/Gang Buildingscancel

60 Commits over 0 Days - ∞cph!

8 Years Ago
Converted some plots on testmap_small to commercial and added a placeholder gang building.
8 Years Ago
Oops, didn't mean to leave that ridiculous LINQ conversion in
8 Years Ago
Updated placeholder gang building
8 Years Ago
Let units know the lot type. Commercial buildings with buyable units will be ownable by gangs, and residential buildings with buyable units will be ownable by individual players.
8 Years Ago
Adding gang building door interaction
8 Years Ago
Refactoring door interaction, moving the state more into the unit than the door itself.
8 Years Ago
Must be a gang leader to buy a commercial building
8 Years Ago
Minor stuff.
8 Years Ago
Add testmap_smaller to the build list so I don't have to keep adding it for testing
8 Years Ago
Give testmap_smaller a commercial plot.
8 Years Ago
Update gang building asset ID
8 Years Ago
Gang members can use their gang leader's buildings
8 Years Ago
Fixed door interaction state bug
8 Years Ago
- Door class was getting a bit intense with the #if DEFINES. Split it into Door, Door.Client, and Door.Server. - Refactored door interaction. It's now simpler with no more need to keep asking the server for the current state.
8 Years Ago
Gang members now respawn in gang buildings
8 Years Ago
Check for obstructions (furniture etc) before spawning in gang buildings
8 Years Ago
Missing #SERVER flag
8 Years Ago
Discard any too-small rooms for gang spawns early, so spawn attempts aren't wasted on them
8 Years Ago
Got the rotation of spawn points actually working, putting the characters at the correct starting rotation. Required setting the character's eye angle rather than their transform angle.
8 Years Ago
More spawn eye direction stuff
8 Years Ago
Merge sell zone changes
8 Years Ago
Merge in the latest from Main
8 Years Ago
Gangs dissolve if they have zero members (lessens the need for null checks on Leader etc). Fixed gang UI for leaving a gang
8 Years Ago
Let existing gang members create new gangs
8 Years Ago
Bugfix
8 Years Ago
Fix NRE
8 Years Ago
Random gang creation colours. Less weed in editor belt
8 Years Ago
Sell zone colour matches controlling gang colour
8 Years Ago
Gang building colours on the map
8 Years Ago
Gang icons on buildings
8 Years Ago
#CLIENT flag adjustment
8 Years Ago
Generate random starting gang icons
8 Years Ago
Fancier random gang icons
8 Years Ago
Made player dot on map easier to see (changed from white to red, like a typical "you are here" dot. Maybe this makes it look a little like an enemy though)
8 Years Ago
Starting the beginnings of a system for taking over owned buildings. Just GUI stuff for this initial commit.
8 Years Ago
Beginning building takeover class. Switch some OverlapSphere calls to OverlapSphereNonAlloc
8 Years Ago
Working on building squatter takeover
8 Years Ago
Working on building takeover
8 Years Ago
Server->Client sync for building takeoverinfo
8 Years Ago
More building takeover work
8 Years Ago
Building takeover
8 Years Ago
Minor edit
8 Years Ago
Gang buildings are more beautiful
8 Years Ago
More takeover stuff
8 Years Ago
gang building updated
8 Years Ago
Minor fix
8 Years Ago
Fixed missing mat assignment
8 Years Ago
Added a crappy foundation to Paul's gang building to fix floor z-fighting
8 Years Ago
Stopped players getting sent to "jail" on maps with no jail. Adjusted building foundation. Building takeover work.
8 Years Ago
Building takeover working