branchwiseguys/main/Gang Buildingscancel

60 Commits over 0 Days - ∞cph!

7 Years Ago
more fixes
7 Years Ago
new gang sign
7 Years Ago
Building takeover various stuff
7 Years Ago
Mat edit
7 Years Ago
Bit hacky due to building/player load order, but buildings now correctly load in their owner tint etc on new clients.
7 Years Ago
#if CLIENT flags
7 Years Ago
Basic instanced shader owner-based gang building colour tint
7 Years Ago
Better system for handling players changing gang affiliation during squatter building takeover
7 Years Ago
Building takeover can handle players changing gang affiliation during a takeover
7 Years Ago
Minor GUI text size edit
7 Years Ago
Building takeover working
7 Years Ago
Stopped players getting sent to "jail" on maps with no jail. Adjusted building foundation. Building takeover work.
7 Years Ago
Added a crappy foundation to Paul's gang building to fix floor z-fighting
7 Years Ago
Fixed missing mat assignment
7 Years Ago
Minor fix
7 Years Ago
gang building updated
7 Years Ago
More takeover stuff
7 Years Ago
Gang buildings are more beautiful
7 Years Ago
Minor edit
7 Years Ago
Building takeover
7 Years Ago
More building takeover work
7 Years Ago
Server->Client sync for building takeoverinfo
7 Years Ago
Working on building takeover
7 Years Ago
Working on building squatter takeover
7 Years Ago
Beginning building takeover class. Switch some OverlapSphere calls to OverlapSphereNonAlloc
7 Years Ago
Starting the beginnings of a system for taking over owned buildings. Just GUI stuff for this initial commit.
7 Years Ago
Made player dot on map easier to see (changed from white to red, like a typical "you are here" dot. Maybe this makes it look a little like an enemy though)
7 Years Ago
Fancier random gang icons
7 Years Ago
Generate random starting gang icons
7 Years Ago
#CLIENT flag adjustment
7 Years Ago
Gang icons on buildings
7 Years Ago
Gang building colours on the map
7 Years Ago
Sell zone colour matches controlling gang colour
7 Years Ago
Random gang creation colours. Less weed in editor belt
7 Years Ago
Fix NRE
7 Years Ago
Bugfix
7 Years Ago
Let existing gang members create new gangs
7 Years Ago
Gangs dissolve if they have zero members (lessens the need for null checks on Leader etc). Fixed gang UI for leaving a gang
7 Years Ago
Merge in the latest from Main
7 Years Ago
Merge sell zone changes
7 Years Ago
More spawn eye direction stuff
7 Years Ago
Got the rotation of spawn points actually working, putting the characters at the correct starting rotation. Required setting the character's eye angle rather than their transform angle.
7 Years Ago
Discard any too-small rooms for gang spawns early, so spawn attempts aren't wasted on them
7 Years Ago
Missing #SERVER flag
7 Years Ago
Check for obstructions (furniture etc) before spawning in gang buildings
7 Years Ago
Gang members now respawn in gang buildings
7 Years Ago
- Door class was getting a bit intense with the #if DEFINES. Split it into Door, Door.Client, and Door.Server. - Refactored door interaction. It's now simpler with no more need to keep asking the server for the current state.
7 Years Ago
Fixed door interaction state bug
7 Years Ago
Gang members can use their gang leader's buildings
7 Years Ago
Update gang building asset ID